
This project began as a ZBrush sculpt of a bird general's head for the Dominance War challenge. Later, I decided to reuse the sculpt as a compositing project. The sculpture and curved backdrop in this video are computer generated, and the surrounding room is live footage.
Footage and camera tracking courtesy of Matt Broeska.
This modelling project had been a long-time dream of mine since highschool. Finally by enrolling in a program which let me focus on 3D, (rather than just working in my free time), I was able to work it into a personal project. Once the bike was modelled, I took things a step further by compositing it into footage of a parking lot. You may recognise it as the covered lot at Polo Park.
Footage and camera tracking courtesy of Matt Broeska.
This was a monstrous project with multiple phases. First we had to rotoscope footage of our instructor's feet walking. Then we had to build, rig, texture, light, animate, and composite the entire scene.
Footage and camera tracking courtesy of Matt Broeska.
A fairly simple assignment. We were provided with several render layers of a spinning deathstar, (rendered from a static camera position), and footage of a moving hand. We had to motion track the ball to the palm of the hand, and the texture and style of the spinning ball was up to our interpretation. I chose a white lego style.
Footage courtesy of Matt Broeska.
This piece was entered in a lighting and rendering contest on CG society, and selected by Jeremy Birn (Technical Director of Pixar Studios), for inclusion in the 3Drender.com gallery of best submitted entries.
To see the high-res entry post on CG Society, please click here.
Modeled by Juan Carlos Silva.
This was our only lip-syncing project. I've always been a huge fan of Wayne's World, so I animated the following chunk of audio from the film. It's the scene where Wayne and Garth are lying on the hood of the Merthmobile, and Garth says something WAY out of left field.
“Did you ever find Buggs Bunny attractive when he'd put on a dress and play a girl bunny?”
Make sure you turn up your speakers!
Audio courtesy of Wayne's World.
Projection mapping is a technique that involves taking an image of a scene, building very simple geometry that lines up with it, and then projecting the reference image onto the geometry as a texture. This technique is often used to extend a shot when there is no additional footage, or as a high-speed alternative to acurately building and texturing an entire scene. The technique does have its limitations, since moving the camera two far will generally reveal areas with no texture.